The Hero Wars War Flag of Recovery, introduced during the Birthday Event, adds a powerful new mechanic to the game: a 10% increase to all healing. While it may sound like a small bonus at first, the impact of this war flag—especially in defensive battles—can be game-changing.
Let’s explore how this flag works, which heroes benefit the most, and how to build optimal strategies around it.
Why the Hero Wars War Flag of Recovery Shines in Defense
The Hero Wars War Flag of Recovery is best suited for defense. When preparing offensive teams, most players skip healers in favor of extra damage dealers or support heroes that enhance damage output. But defense is a different story.
In long, drawn-out battles—especially in Guild Wars, Clash of Worlds, and Arena—healing becomes crucial. The longer your team can survive, the better your chances of outlasting and defeating your opponent. This is where the War Flag of Recovery becomes an essential part of your defensive toolkit.
Best Pattern Setup for the War Flag of Recovery
To maximize the effectiveness of this flag, consider this pattern setup:
- Magic Defense
- Armor
- Magic Attack
Magic Defense and Armor are standard defensive choices, helping your team withstand physical and magical damage. The third, Magic Attack, might seem offensive at first—but it plays a key role in boosting healing, since most healer abilities in Hero Wars scale with Magic Attack.
If your team features heroes who benefit from Physical Attack (such as vampirism-based damage dealers), that can be a valid alternative for the third pattern.
Heroes That Benefit from the Hero Wars War Flag of Recovery
The Hero Wars War Flag of Recovery boosts healing for a wide variety of heroes. Here’s a role-by-role breakdown of the most notable beneficiaries:
Healer Role
All traditional healers benefit:
- Aidan
- Martha
- Thea
- Dorian
- Jet
- Maya
- Markus
Dorian’s vampirism aura (Initiation) deserves special attention—it allows nearby allies to heal from the damage they deal. That healing is also increased by the Recovery Flag.
Mage Role
Several mages gain value:
- Celeste – heals herself and allies
- Kai – Stolen Life increases vampirism
- Judge – healing via Hologram
- Satori – Eternal Wisdom
- Mojo – Healing Spirits
Tank Role
Survivable tanks with healing mechanics:
- Galahad – vampirism-based healing
- Julius – shield restores health
- Ziri – Shelter of Sand regenerates health
- Astaroth – heals after resurrection
- Mushy and Shroom – healing via Wild Growth
- Chabba – Bottomless Belly converts damage to health
Marksman Role
Marksmen with self-healing skills:
- Lara Croft – Power of the Tombs
- Jhu – The Spirits Will Heal Me
- Artemis – Smart Arrow restores 33% of damage dealt
Support Role
Support heroes with healing:
- Nebula – Serenity heals herself and an ally
- Morrigan – Moonlight heals Undead allies
- Alvanor – Rune of Life heals all allies
Warrior Role
Warriors with vampirism or healing:
- Ninja Turtles – Mikey’s Optimism
- Ishmael – Dark Craft grants 75% vampirism
- K’arkh – Survival Factor restores health based on damage
Control Role
Control heroes with healing mechanics:
- Arachne – innate vampirism
- Phobos – Dark Deal heals the lowest-health ally
Oliver Pet Synergy with the Hero Wars War Flag of Recovery
One of the strongest synergies is with Oliver, the healing-focused pet. Oliver’s healing effects are also boosted by the Hero Wars War Flag of Recovery, giving him even more value in defensive setups.
Currently, 28 heroes can be patronaged by Oliver. When this flag is active, those heroes will receive even more healing support—an essential tactic for creating strong defensive teams.
Hero Wars City Hall Bonus and Healing Stacking
In Clash of Worlds, the City Hall building grants a 7% healing bonus per healer placed on your defensive team. With three or more healers, you can push that bonus well over 100%.
When you add the 10% bonus from the War Flag of Recovery, you end up with incredibly resilient defenses. Heroes like Martha, Aidan, and Markus will be able to keep your team alive far longer than usual, especially when paired with Oliver and the right patterns.
Conclusion: Is the War Flag of Recovery Worth It?
Absolutely. The Hero Wars War Flag of Recovery is a must-have for players who want to build top-tier defensive teams. With:
- A consistent 10% healing boost,
- Synergy with Oliver,
- Compatibility across multiple roles,
- And stackable bonuses with City Hall in Clash of Worlds…
…it becomes one of the most valuable defensive flags in the game.
Whether you rely on classic healers, vampirism mechanics, or hybrid healing setups, this flag will enhance your survivability and give you a competitive edge.