Hero Wars Clash of Worlds

Clash of Worlds is a thrilling cross-server competition where Silver and Gold league Guilds go head-to-head for glory, strategy, and valuable rewards. Unlike regular Guild Wars, this mode allows all 30 members of your Guild to participate in every battle.

Participation Rules

Silver and Gold league Guilds from all servers can participate in the Clash of Worlds.

Unlike the Guild War, all 30 Guild members can fight. To participate, you must prepare three hero teams and two titan teams. These teams can be incomplete — they can consist of only one to four heroes or titans.

Note: When you unlock Clash of Worlds for the first time, your Guild must gather 10 defense teams (either hero or titan) and assign them to the map. If not, matchmaking won’t include your Guild.

If your Guild drops out of the Silver league in Guild War, you cannot participate again until your Guild returns to Silver league.

Battles

Clash of Worlds battles span three days, occurring twice a week:

  • Start: Mondays and Thursdays at 2:00 AM UTC
  • Rest day: Sunday

At the battle start time, defender positions are fixed. Changes made after that point will apply to future battles.

Each Season lasts 12 weeks and ends Sunday at 1:59 AM UTC, followed by a one-week break before the next Season begins.

Guild Masters and Leaders assign the strongest teams for defense. All 150 teams (90 hero and 60 titan teams) can be used in attack, with each member getting five attack attemptsthree for heroes and two for titans.

Matchmaking is based on Guild ranking score, not server or total power. Top-ranked Guilds are matched first. If no match is available, a Guild faces an empty opponent and receives maximum points.

Ranking Score

The ranking score determines matchmaking and placement in leagues/divisions. Higher rankings yield better rewards.

Initial ranking is calculated using the 15 strongest heroes and 10 strongest titans of each Guild member.

Guilds earn:

Capture Points:

For winning battles and capturing fortifications

Ranking Points:

Calculated after each three-day battle

Ranking Score Formula:

(Guild A's capture points − Guild B's capture points) / 10

  • Losing Guild loses the resulting amount
  • Winning Guild gains that amount +750 points
  • A draw gives both Guilds 375 points

At Season start, Guild rankings receive a soft reset based on previous performance. Bronze league Guilds are reset to the starting value.

Leagues & Divisions

There are 5 leagues, each with 5 divisions:

  1. Duke league
  2. Marquis league
  3. Earl league
  4. Viscount league
  5. Baron league

Higher tiers mean better rewards.

  • Guild demotion to Bronze: Ongoing battle continues, but further participation is blocked; daily ranking penalty applies until promotion.
  • Guild change: You can’t participate in the current battle, but can join the next.
  • Returning to original Guild: No penalty if during the same battle.
  • Server change: You’ll miss the current battle but can join the next.

Penalties

Fortifications

You must defend 95 map positions:

55 for heroes
40 for titans
With up to 150 teams (90 hero + 60 titan), not all Guild members need to contribute defensively.

Fortification Unlock Order

  1. Attack Mage Academy, Barracks, Lighthouse, and Bridge
  2. Capture Bridge to unlock titan fortifications:
  • Bastion of Fire
  • Bastion of Ice
  • Gates of Nature
  1. Capture Bridge of Heroes for next territory
  2. Capture Sun Temple or Moon Temple to unlock Citadel
  • Winning a battle: +35 points
  • Bonus points: Vary by fortification type

Full table of points for capturing each fortification

Fortification Points per Slot Bonus Points Total Points
Barracks3×35 (105)105210
Mage Academy3×35 (105)105210
Lighthouse5×35 (175)235410
Bridge6×35 (210)210420
Spring of Elements4×35 (140)140280
Foundry5×35 (175)235410
Engineerium5×35 (175)235410
Bastion of Ice4×35 (140)200340
Gates of Nature4×35 (140)200340
Bastion of Fire4×35 (140)200340
Ether Prism5×35 (175)175350
Shooting Range5×35 (175)235410
Bastion5×35 (175)235410
Altar of Life5×35 (175)175350
Heroes’ Bridge6×35 (210)210420
Alchemy Tower5×35 (175)235410
City Hall5×35 (175)235410
Moon Temple4×35 (140)200340
Sun Temple4×35 (140)200340
Citadel8×35 (280)410690
Total 3325 4175 7500

Buffs

Some fortifications have buffs that strengthen defenders. The bonus scales with the number of specific heroes or titans defending.

Buffs are shown as small icons over fortifications.

Hover over the icon to view the bonus
Buffs are fixed (do not change over time)
Buffs only affect defenders

List of the buffs:

To activate the buff, insert a titan of the corresponding element into the fortification. Five fortifications can grant a buff to the defending titans:

  • Bastion of Ice buff increases the energy gain of the defending team by 3% for each water titan.
  • Bastion of Fire buff increases the max health of the defending team by 8% for each fire titan.
  • Gates of Nature buff decreases the damage dealt to the defending team by 2% for each earth titan.
  • Sun Temple buff decreases the damage dealt to the defending team by 2% for each light titan.
  • Moon Temple buff increases the max health of the defending team by 7% for each dark titan.

To activate the buff, insert a hero with the corresponding role into the fortification. Seven fortifications can grant a buff to the defending heroes:

  • Foundry buff increases the max health of the defending team by 8% for each tank hero.
  • Engineerium buff increases the energy gain of the defending team by 4% for each control hero.
  • Shooting Range buff decreases the damage dealt to the defending team by 3% for each marksman hero.
  • Bastion buff increases the magic resistance of the defending team by 3% for each warrior hero.
  • City Hall buff increases the healing of the defending team by 7% for each healer.
  • Alchemy Tower increases the armor of the defending team by 4% for each mage hero.
  • Lighthouse speeds up the skill cooldown of the defending team by 1% for each support hero.

Assignments

Clash of Worlds introduces a unique role: Leader
Only Guild Masters and Leaders can assign positions for battles.
Leaders cannot kick members or manage Guild War assignments
Masters can restrict defense management to Leaders only

Masters can also restrict attack attempts to only assigned targets

All members can see assignments on the map.

Rewards

Magic Attack Increase

The main reward is Clash of Worlds Trophies. Use them to:
Upgrade light and dark totems
Buy goods from the Clash of Worlds Shop

Rewards improve with higher leagues and divisions.

⚠️ Rewards are sent to your in-game mailbox — don’t forget to collect them!

1. Promotion Reward

Advancing to a new league grants all members Trophies.

2. Battle Reward

Trophies are awarded for victory, defeat, draws, and capturing fortifications. Sent on the last day of battle.
Check the number of Trophies by clicking Leagues > tap the three-stripe button in your division.

3. Seasonal Reward

Earned based on your Guild’s final league and division.
Conditions:
Leave the Guild = no reward
Join a new Guild = must participate once for reward
Kicked out = partial reward based on battles participated
Join a new Guild post-kick = partial + full reward based on both Guilds

4. Top-50 Reward

Top 50 Guilds receive extra Trophies, amount varies by rank.
To view, go to Leagues > scroll to Duke league, division 1 > press info.

Clash of Worlds Chat

This mode has a dedicated chat channel where you’ll find:

  • Your assignments and their status
  • Whether a target is available for attack
  • Battle progress updates

The chat also alerts you when a target becomes available and lets you access battle logs via the More button.