Ninja Turtles

Hero Wars Ninja Turtles
Hero Wars Ninja Turtles: Nothing can break the unity of the Ninja Turtles - neither the crime syndicates of big cities nor a transdimensional portal that thrust these teenage warriors into the strange world of Dominion. Even far from home, this heroic quartet stays true to themselves, facing every challenge like a real team. With their combined strengths and skills, no towering monster or villainous army stands a chance against their Turtle Power!
» Warrior
» Fights at the front line
» Agility
Hero Wars Ninja Turtles Skills
All Ninja Turtles cleanse themselves of control effects and disappear from the battlefield. Then, the Turtles (those who can participate in combat) re-enter the fight one by one, performing their Signature Moves. After their moves are executed, only the Turtles who were there before the skill activation, remain on the battlefield.
Additional effect: Ninja Turtles join the battle shortly after its beginning. Leo is the first to enter the fray performing his Signature Move.
Leo's Signature Move: Leaps into the center of the enemy team, spinning with his katanas and dealing 39,081 damage per second to enemies in the area for 3s. Afterward, he leaps back to the front line of the allied team.
Damage per second: 39,081 (30% physical attack + 7,800 + 500)
Additional effect: Ninja Turtles join the battle shortly after its beginning. Leo is the first to enter the fray performing his Signature Move.
Leo's Signature Move: Leaps into the center of the enemy team, spinning with his katanas and dealing 39,081 damage per second to enemies in the area for 3s. Afterward, he leaps back to the front line of the allied team.
Damage per second: 39,081 (30% physical attack + 7,800 + 500)
Passive skill. Every 12 seconds, a new Ninja Turtle (among those whose skills are unlocked) appears on the battlefield and performs its Signature Move. The Turtle fights for 20s before leaving the battle. The Ninja Turtles share a common Health and Energy pool. The Turtles' Maximum Health cannot be altered during the battle.
Additional effect: Donnie now joins the battle and performs his Signature Move.
Donnie's Signature Move: Strikes the frontmost enemy with his staff, dealing 15,712 damage and stunning them for 2 seconds. Then, he knocks the target back to the center of the enemy team. The knocked enemy and any enemies they collide with also take 15,712 damage.
Strike and knockback damage: 15,712 (12% physical attack + 3,250 + 150)
Additional effect: Donnie now joins the battle and performs his Signature Move.
Donnie's Signature Move: Strikes the frontmost enemy with his staff, dealing 15,712 damage and stunning them for 2 seconds. Then, he knocks the target back to the center of the enemy team. The knocked enemy and any enemies they collide with also take 15,712 damage.
Strike and knockback damage: 15,712 (12% physical attack + 3,250 + 150)
Passive skill. Every third basic attack from each Ninja Turtle is now enhanced: it deals 103,152 additional damage and stuns the target for 1s.
Additional effect: Raph now joins the battle and performs his Signature Move.
Raph's Signature Move: Leaps behind the farthest enemy and pushes them towards the center of the enemy team, dealing 38,981 damage. Then, he jumps back to the front line of the allied team, throwing his sai at all enemies mid-air, dealing 38,981 damage to each.
Strike and sai throw damage: 38,981 (30% physical attack + 7,800 + 400)
Additional effect: Raph now joins the battle and performs his Signature Move.
Raph's Signature Move: Leaps behind the farthest enemy and pushes them towards the center of the enemy team, dealing 38,981 damage. Then, he jumps back to the front line of the allied team, throwing his sai at all enemies mid-air, dealing 38,981 damage to each.
Strike and sai throw damage: 38,981 (30% physical attack + 7,800 + 400)
Passive skill. As long as there is more than one Ninja Turtle on the battlefield, all of them take 20% less damage.
Additional effect: Mikey now joins the battle and performs his Signature Move.
Mikey's Signature Move: Leaps behind the farthest enemy and rides his skateboard towards his allies, holding a pizza in hand. Along the way, he crashes into the central enemy, dealing 15,712 damage to enemies in the area and stunning them for 1s. He also scatters pizza slices, healing allies for 15,712. Afterward, he jumps back to the front line of the allied team.
Area damage to enemies: 15,712 (12% physical attack + 3,250 + 150)
Allies healing: 15,712 (12% physical attack + 3,250 + 150)
Additional effect: Mikey now joins the battle and performs his Signature Move.
Mikey's Signature Move: Leaps behind the farthest enemy and rides his skateboard towards his allies, holding a pizza in hand. Along the way, he crashes into the central enemy, dealing 15,712 damage to enemies in the area and stunning them for 1s. He also scatters pizza slices, healing allies for 15,712. Afterward, he jumps back to the front line of the allied team.
Area damage to enemies: 15,712 (12% physical attack + 3,250 + 150)
Allies healing: 15,712 (12% physical attack + 3,250 + 150)
Allies healed by Mikey's Pizza gain 30% Vampirism for 4s.
When a Ninja Turtle leaves the battlefield, nearby enemies are blinded for 3s.
Maximum Stats
Health552,138
Physical attack102,602
Magic attack9,342
Armor51,081
Magic defense27,351
Strength3,704
Agility20,510
Intelligence3,114
Armor penetration31,861
Level 130, 6★, Red+2 gear, everything maxed.
Hero Wars Ninja Turtles Artifacts

Crunchabungas
In battle for 9s: Armor penetration +50,190

Alchemist's Folio
Physical attack +5,577 · Armor penetration +16,731

Ring of Agility
Agility +6,249
Hero Wars Ninja Turtles Skins

Hero Wars Ninja Turtles Glyphs




Hero Wars Ninja Turtles Items
Gray
Orcish Yatagan
Quiver
Lucky Dice
Imperial Shield
Steel Pauldron
Crossbow
Green
Crossbow
Orcish Hammer
Ashen Bow
Guardian's Shield
Cain's Seal
Cuirass
Green+1
Crossbow
Guardian's Shield
Guardian's Shield
Portal Key
Crossbow
Poleaxe
Blue
Tracker's Boots
Guardian's Shield
Cain's Seal
Sword of Storms
Serenity Stone
Wyvern's Heart
Blue+1
Tracker's Boots
Elven Saber
Spear of Thunder
Serenity Stone
Dark Grail
Dragonslayer's Spear
Blue+2
Traitor's Shield
Screaming Blade
Wyvern's Heart
Thunderfoot Boots
Scorching Quiver
Dragonslayer's Spear
Violet
Tracker's Shield
Scorching Quiver
Dark Grail
Punishing Hand
Dragonslayer's Spear
Sword of Thorns
Violet+1
Ghostly Blade
Dark Grail
Wyvern's Heart
Dark Grail
Siege Crossbow
Governor
Violet+2
Dragonslayer's Spear
Hand of Midas
Tracker's Shield
Angel's Mace
Executioner's Sword
Staff of Selena's Halo
Violet+3
Tracker's Shield
Ghostly Blade
Flaming Heart
Angel's Mace
Staff of Morana's Nimbus
Angel's Mace
Orange
Staff of Selena's Halo
Executioner's Sword
Staff of Morana's Nimbus
Angel's Mace
Throwing Knives
Alchemist's Set
Orange+1
Governor
Archangel's Mace
Staff of Morana's Nimbus
Throwing Knives
Riversar's Tiara
Blued Plate Armor
Orange+2
Archangel's Mace
Governor
Citadel Guardian
Creator's Feathering
Blued Plate Armor
Creator's Feathering
Orange+3
Archangel's Mace
Staff of Morana's Nimbus
Alucard's Amulet
Blade of the Immortals
Creator's Feathering
Ruler's Globus
Orange+4
Archangel's Mace
Staff of Morana's Nimbus
Creator's Feathering
Alucard's Amulet
Blued Plate Armor
Manhole Cover
Red
Alucard's Amulet
Ruler's Globus
Song of the Valkyries
Unity of Extremes
Dual Ninjatos
Dual Nunchaku
Red+1
Ruler's Globus
Song of the Valkyries
Unity of Extremes
Bo Staff
Dual Sai
Master's Black Belt
Red+2
Unity of Extremes
Dual Ninjatos
Bo Staff
Dual Sai
Dual Nunchaku
Master's Black Belt
Info
Main RoleWarrior
Initial CostSoul Atrium30 Soul Stones (2 Stars)Max 18 Soul Stones
Main StatAgility
PositionFront line
Stats, skills and items from the game data · updated Oct 23, 2026


