Hero Wars Compaign

Campaign Overview

Hero Wars Compaign

The Campaign is the primary PvE mode in Hero Wars, unlocking at Level 1. It comprises 15 Chapters with a total of 218 missions, where players battle various enemies to:
Gain team and hero experience
Earn Guild activity points
Collect items to enhance hero ranks
Access the Campaign via the magic gates on the main game screen.

Mission Types

The Campaign features three mission types:

Energy Cost: 6–10 (varies by Chapter)
Enemies: Standard monsters and heroes
Rewards: Gold, items, hero and team experience
Attempts: Unlimited

1. Regular Missions

Energy Cost: 12–20
Enemies: Stronger versions of regular enemies
Rewards: Gold, items, experience, and a chance to obtain the featured hero's Soul Stone
Attempts: Limited to 3 per day; additional attempts can be purchased with emeralds (limits depend on VIP level)

2. Heroic Missions

Energy Cost: 18–30
Enemies: Powerful bosses accompanied by monsters
Rewards: Gold, items, experience, and a guaranteed hero Soul Stone
Attempts: Limited to 3 per day; additional attempts can be purchased with emeralds (limits depend on VIP level)

3. Boss Fights

To beat Archdemon, you should take one tank, two damage dealers, and two supports or healers. At least one hero should have crowd-control abilities.
Besides, your team level needs to be 80 level or higher.

As Astrild can blind heroes, she can be a tricky boss if you try to beat her with a team full of physical damage dealers. A blinded hero misses any physical damage, either attacks or abilities.
Try gathering a team of heroes whose abilities are not affected by this negative effect, for example, those who deal magic damage.

As Shavarakk can silence heroes, he can be a tricky boss if you try to beat him with a team full of mages. A silenced hero cannot use any abilities except those that deal physical damage.
Try gathering a team of heroes whose abilities are not affected by silence, for example, those who deal physical damage.

⚔️ Battle Mechanics

  • Structure: Each mission comprises 3 rounds, each lasting 2 minutes.
  • Victory Conditions: Defeat all enemies within the time limit.

Star Ratings:

  • 3 Stars: All heroes survive
  • 2 Stars: One hero defeated
  • 1 Star: Two or more heroes defeated

Achieving 3 stars on a mission unlocks the Raid feature for that mission.

⚡ Raids

Raids allow instant completion of previously mastered missions:

  • Energy Usage: Same as manual completion
  • Experience: Instead of direct hero experience, you receive EXP Potions

VIP Benefits:

  • VIP 1: Unlocks x1 Raid without Raid Tickets
  • VIP 5+: Unlocks x3 and x10 Raids, and the ability to raid using all available energy

Bad Luck Protection

To ensure fair item acquisition:

  • Regular Missions: Using the x10 Raid option guarantees at least one of each featured item.
  • Heroic Missions: Using the x3 Raid option guarantees at least one Soul Stone of the featured hero.

Coolant Tank Mechanic

In certain missions, like the Tank mission, players must collect Coolant to progress:

  • Acquisition: Earned once daily by defeating waves in the Tank mission.
  • Daily Reset: 5:00 AM (in-game time zone)
  • Maximum: Up to 45 Coolant points per day
  • Usage: Required to access subsequent missions, such as the Technical Division

To proceed:

1. Open the Technical Division mission.
2. Press the Start button.
3. Coolant is consumed only upon a victorious battle.

Defeating Seymour

Seymour, a formidable boss, employs a powerful ultimate skill after summoning two Crystals:

Strategy:

  • Destroy both Crystals promptly to prevent the activation of Seymour’s ultimate skill.
  • Utilize heroes with area-of-effect (AoE) damage to target both Crystals simultaneously.

Health Bar Note: Seymour’s health bar extends beyond the visible portion, hidden behind his avatar.

For team composition tips and battle strategies, consult combat guides or discuss with guildmates and the community.

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