Hero Wars Hero Stats
Each hero has a main stat, which directly impacts their secondary stats. There are three primary stats in the game:
Hero Stats
1. Strength
Each point in Strength grants:
+40 Health
+1 Physical Attack (only if Strength is the hero’s main stat)
2. Intelligence
Each point in Intelligence grants:
+3 Magic Attack
+1 Magic Defense
+1 Physical Attack (if Intelligence is the hero’s main stat)
3. Agility
Each point in Agility grants:
+2 Physical Attack
+1 Armor
+1 Physical Attack (if Agility is the hero’s main stat)
Every hero also has multiple secondary stats that define their effectiveness in battle:
Secondary Stats
1. Health
Health determines how much damage a hero can take before dying. When Health drops to zero, the hero is defeated.
3. Armor
Armor decreases incoming physical damage.
1,000 Armor absorbs ~25% physical damage
3,000 Armor absorbs ~50%
Formula: 1 - 1 / (1 + Armor / 3000)
5. Vampirism
Vampirism heals a hero for a percentage of damage dealt through attacks or abilities.
Example: A 100-damage attack with 10% vampirism restores 10 Health.
7. Magic Defense
Reduces incoming magical damage from spells and abilities.
1,000 Magic Defense absorbs ~25%
3,000 absorbs ~50%
Formula: 1 - 1 / (1 + Magic Defense / 3000)
9. Dodge
Determines a hero’s chance to evade physical attacks.
The higher the Dodge stat, the greater the chance to avoid hits.
Formula: (Hero Dodge / (Hero Dodge + Target’s Main Stat)) × 100%
2. Physical Attack
This stat affects how much damage a hero deals with basic attacks and physical abilities.
Reduced by the target’s Armor.
4. Armor Penetration
This stat allows heroes to ignore a portion of the enemy’s Armor.
1 Armor Penetration = 1 Armor bypassed
Example: If the attacker has 6,000 penetration and the defender has 8,000 armor, only 2,000 armor will apply
Armor cannot drop below zero
Formula for armor reduction remains: 1 - 1 / (1 + Armor / 3000)
6. Magic Attack
Determines how much damage and effect strength a hero’s magic-based abilities have.
Mitigated by the target’s Magic Defense.
8. Magic Penetration
Lets heroes ignore part of the target’s Magic Defense.
1 Magic Penetration = 1 Magic Defense ignored
Example: 10,000 penetration vs. 5,000 defense reduces target’s defense to zero
Magic Defense can’t go below zero
Formula for reduction remains: 1 - 1 / (1 + Magic Defense / 3000)
10. Critical Hit Chance
Defines the probability of landing a critical physical attack, which deals double damage.
Higher stat = more frequent critical hits
Formula: (Crit Chance / (Crit Chance + Target’s Main Stat)) × 100%
To view a hero’s stats: