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After much anticipation, the developers have finally taken action, rolling out a series of important changes to Totem Fusion Skills. The latest Hero Wars Totem Important News delivers long-awaited fixes, buffs, and balance adjustments, addressing technical issues, description mismatches, and gameplay concerns. These updates promise smoother battles, fairer scaling, and more competitive elemental strategies across the Dominion.
Patchnote: Fusion Skills Fixes
Hey, Guardians! We have released a set of fixes and adjustments for several Totem Fusion Skills to address technical issues, description mismatches, and balance concerns. Here is what changed:
🔶 Ice Age
Fixed an issue where the Fragility effect damage multiplier has been processed as a general multiplier, instead of being the additive. That caused the effect to stack incorrectly and underperform. Now effects stack as intended, extending duration without internal multiplications.
Bonus damage from Fragility increased from 10% to 55%. Description updated for clarity.
Result: Significant buff.
🔶 Last Flash
Fixed incorrect duration values where all levels were using 10 seconds regardless of rank. Now duration scales correctly with rank (5/8/11/14/17 seconds).
Result: Functionality corrected, duration depends on skill rank.
🔶 Flame Dance, The Depths’ Whisper, Murmur of the Crags
Fixed mismatches between displayed and actual values. Actual damage, healing, and durability stats were significantly increased to match intended scaling with both skill rank and totem level.
Result: Buff, especially at mid to high ranks.
🔶 Wrath of the Depths
Increased stun duration by 0.5 seconds at all ranks. Damage significantly boosted to keep it competitive with other Elemental Fusion skills.
Result: Notable buff.
🔶 Primal Zeal
Fixed an issue where the skill would not trigger when defending. Now it triggers correctly in all situations. Some localizations updated for clarity; mechanics unchanged.
Result: Functionality restored.
🔶 Triple Cycle
Fixed healing scaling issue where ranking up the skill reduced healing per second due to an incorrect formula. Now healing increases with skill upgrades, and duration scaling works correctly.
Result: Buff through proper scaling (or through “per second” logic correction, to be precise).
🔶 Call of Elements
Fixed a bug where normal Titan attacks could trigger the cooldown without applying the effect. Now the skill only goes on cooldown when activated by a Titan skill.
Result: Functionality restored.
🔶 General Fixes
Fixed several technical validation issues that could cause battles to end incorrectly.
Thank you all for all the feedback, see you in Dominion!