Lian Relics Guide | Hero Wars Alliance

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Greetings, Guardians, and welcome back to Olympus Alliance. Today we’re talking about a relic release that is not just good, not just interesting, but potentially one of the strongest control upgrades we’ve seen in a long time. Welcome to our complete Lian Relics Guide.

Today, we’re talking about Lian. And if there is one word that defines this relic path, it is control. But not simple control. Not the kind of control that annoys the enemy for a second and then disappears. This is layered control. Control that spreads, lingers, starts turning the whole battle in your favor little by little until the enemy simply cannot play the fight the way they wanted.

And that is what makes this relic release so dangerous in Hero Wars Alliance. So let’s go through this Lian Relics Guide properly, in the correct order, because here every step matters.

Lian Relics Guide: Breaking Down the Skill Upgrades

Step 1 of the Lian Relics Guide: Enthrall

We begin with the first relic point, and the first skill in this path is Enthrall. This is where the whole structure begins.

Enthrall periodically charms the central enemy and nearby heroes. And if enemies are already charmed, they take pure damage, while the others fall asleep for several seconds. That is already incredibly strong, because right from the beginning this relic path is telling us exactly what Lian is becoming. She is not just charming one target anymore and waiting for value.

She is spreading control across multiple enemies and dividing the battlefield into different states. Some enemies are charmed. Others are put to sleep. And those who are already inside her control cycle are punished with pure damage.

That is a massive opening statement for a relic path. Because pure damage means no armor, no magic defense, no normal way of softening the blow. It simply lands. And when you combine that with area control, suddenly Lian becomes much more than a support or disruption hero. She starts becoming the center of a lockout strategy. This first step already tells us that the developers wanted to push her harder into battlefield control, but also to make that control feel more punishing.


Lian Relics Guide - Core Skills and Abilities

Lian Relics Guide Level 10: Enchantment

Now we move to the second stage, relic level 10, and here we improve Enchantment. This is a very important upgrade, because Enchantment is one of the core reasons why Lian has always been annoying to fight against.

Normally, charmed enemies can wake up when attacked. That is the natural weakness of control like this. But with the relic upgrade, charmed enemies now have a chance not to wake up when they are attacked. And this is huge.

Because now the enemy is no longer just controlled. They are controlled with instability. The opponent can no longer safely assume that one hit will break the effect and restore normal action. Now there is hesitation, risk, possibility that the enemy remains trapped even while your team is pressuring them.

Of course, that chance decreases over time each time the skill triggers, but even with that reduction, the effect is still extremely impactful. Fights in Hero Wars are often decided in very small windows. One extra second of sleep, one extra moment of charm, one extra delay before the enemy starts acting again—that can be enough to win. So relic level 10 is not about flashy damage. It is about making Lian’s existing control far more oppressive and far less predictable for the enemy.

Level 20: Wandering Lights

Now we continue our Lian Relics Guide to relic level 20, and this time the upgraded skill is Wandering Lights. This is where Lian starts adding much more offensive pressure to her control identity.

Normally, Wandering Lights creates magical spheres and launches them at the nearest enemy, dealing magic damage. But with the relic upgrade, that damage becomes pure damage and increases. And once again, this is a major change.

Because when damage becomes pure, consistency rises enormously. Tanks cannot rely on armor. Mages cannot rely on magic defense. It simply goes through. So now Lian is not only controlling the battlefield. She is adding a much sharper and more reliable damage layer to the fight. This upgrade changes the old weakness of control heroes. Now every activation of Wandering Lights carries more danger. Lian doesn’t just create space for allies—she starts punishing enemies directly in a way that no normal defensive stat can really soften.

Lian Relics Guide Level 30: Heartbreak

And now we arrive at the final stage, relic level 30, where we unlock Heartbreak. This is the final piece of the machine.

Heartbreak makes it so that when charmed enemies are attacked, Lian deals additional pure damage to them. And this is where the relic path fully closes the loop.

  • Enthrall spreads charm and sleep.
  • Enchantment helps the control last longer.
  • Wandering Lights adds stronger pure damage.
  • Heartbreak makes every attack against a charmed target even more painful.


Lian Relics Guide - Heartbreak Stat Breakdown

Summary of the Control Engine

This is what makes the relic release so impressive. It isn’t just four separate improvements. It is one complete system. Check out our quick summary table for this Lian Relics Guide below:

Relic Level Skill Upgraded Effect & Strategy
Level 1 Enthrall Spreads charm/sleep and deals pure damage to already charmed enemies. Expands the control field.
Level 10 Enchantment Adds a chance for charmed enemies not to wake up when attacked. Makes control stick longer.
Level 20 Wandering Lights Damage becomes Pure Damage and increases. Turns more of her damage into unavoidable punishment.
Level 30 Heartbreak Attacking charmed enemies deals bonus pure damage. Rewards attacks against charmed targets.

Final Thoughts on this Lian Relics Guide

True control heroes need two things to stay relevant: They need to lock the enemy down, and they need to make that lockdown matter. Lian’s relics now do both.

She is no longer only frustrating. She is threatening. She is no longer only buying time. She is shaping the fight. In the right team, this can become incredibly hard to deal with, especially against aggressive opponents who rely on timing, burst, and fast execution. If they cannot act, they cannot burst. If they cannot wake up reliably, they cannot recover. And if every charmed target is now taking extra pure damage, then every mistake becomes more expensive.

Guardians, this is a relic release that deserves real attention. Not because it is flashy, but because it is intelligent. It strengthens Lian exactly where she needed it most and turns her into a far more complete battlefield controller.

So now I want to hear from you:

  • Have you tested these relics already?
  • Have you seen how oppressive Lian can become with this full path unlocked?
  • And do you think this is one of the strongest control relic releases we’ve had?

Let us know in the comments below. Stay tuned, stay sharp, and as always… salute and friendship.

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