Best Metida Teams Now | Hero Wars Alliance

Best Metida Teams Now

We’re continuing our Metida testing today, and this time we’re going straight into the Best Metida Teams Now available in Hero Wars Alliance. In total, we have three different compositions to show you, and each one demonstrates a completely different side of what Metida can bring to a battle.

However, before we begin, there are two important things to keep in mind: the Elarite faction is still incomplete, and Metida’s real value isn’t measured in damage alone. Once those two points are clear, these three teams make a lot more sense.

The Elarite Faction Isn’t Finished Yet

Valdur, the Elarite Summoner, has not arrived in Hero Wars Alliance yet. Because of that, we are not going to tell you that we have already discovered the definitive best Metida team, because we simply haven’t.

Instead, what we can do is test what we have today, understand how Metida interacts with the different Elements, and find compositions where those interactions actually make a difference. That’s exactly what we’ve done here.

Metida’s Real Role: Control, Not Raw Damage

Metida is a Control Supertitan. In other words, she isn’t another Solaris or Araji, where the first question should be how much damage she can produce. Of course, Metida can deal damage, and we’ve seen some very respectable numbers from her in testing. Still, that’s not the reason we’re putting her into these teams.

With Metida, we need to look at what happens to the entire composition when she’s on the battlefield. First, Crystal Vortex gives her direct Control by trapping the central enemy for five seconds, moving that Titan around and preventing them from moving, attacking or using skills. Then Supreme Harmony changes what Metida provides depending on the surviving Titans fighting beside her. That’s where these three teams become really interesting.

Team Composition What Supreme Harmony Adds
Earth Angus, Avalon, Eden, Verdoc, Metida +10% Speed to all allies per surviving Earth Titan
Elarite + Araji Pallant, Orm, Metida, Alecto, Araji Fire healing every second plus the Elarite additional-hit effect
Water Sigurd, Orm, Hyperion, Tydus, Metida Physical Attack for all allies per surviving Water Titan

Team 1: Earth (Angus, Avalon, Eden, Verdoc, Metida)

Of the teams we’ve tested so far, this is one of the most natural fits for Metida. Earth already has a very clear identity, since it can generate enormous battlefield momentum, and Angus can become an absolute machine once the composition gets moving.

Here, Avalon provides the sustain and support that helps keep everything together. Meanwhile, Eden gives us damage and another important source of Control, while Verdoc adds his own pressure and Control to the battlefield. Then we introduce Metida, and Crystal Vortex gives Earth another way of disrupting the enemy team by taking that central Titan effectively out of the battle for five seconds.

Why Speed Matters More Than Metida’s Damage Here

Supreme Harmony is where things really start getting interesting. For every surviving Earth Titan, Metida increases the Speed of all allies by 10%, and we have four Earth Titans in this team.

This is exactly the kind of Metida interaction that you need to watch in the actual battle rather than simply checking the statistics screen afterwards. After all, the question isn’t just how much damage Metida did. Instead, keep an eye on Angus, Eden and Verdoc, and pay attention to the pace of the entire composition.

That extra Speed can help the team build Energy faster and reach its skills more quickly. Consequently, when you’re working with a composition that already wants to build momentum, it can make a very noticeable difference.

In short, Metida isn’t replacing what Earth already does well; she’s accelerating it. You’re still playing Earth, with Angus doing what Angus does, Eden providing his Control, Avalon supporting the team and Verdoc contributing his own pressure. The difference is that Metida changes the speed at which the machine operates, while also bringing Crystal Vortex into the equation. So if you’re looking for one of the easiest places to start experimenting with Metida in War, this Earth composition is definitely one we would put into the training room.

Team 2: Elarite + Araji (Pallant, Orm, Metida, Alecto, Araji)

Now let’s move into something completely different. This is where we’re beginning to explore what Metida can do with a heavily Elarite-based composition before the faction is even complete. Specifically, we have four Elarite Titans and then Araji occupying that fifth position.

Araji has a very specific job here, because he gives this team the kind of aggressive frontal pressure that the current Elarite group can use. Pallant is already fighting at the front, while Orm and Metida can create pressure through the centre of the enemy formation. Alecto has her own targeting, and then Araji arrives with that enormous frontal offensive pressure.

Best Metida Teams Now in Hero Wars Alliance: Earth, Elarite and Water compositions

Two Supreme Harmony Effects in One Team

Putting Araji here does something else as well: it activates Metida’s Fire interaction. For every surviving Fire Titan, Supreme Harmony provides healing to all allies every second. So Araji isn’t simply an outside damage dealer that we’ve thrown into an Elarite composition, because his Element actually changes what Metida provides to the whole team.

Then there’s the Elarite side of Supreme Harmony. This is important because there’s sometimes confusion around this interaction. To be clear, Elarite Titans do not give Alecto or the other Elarites the Physical Attack bonus, since that belongs to Water. With Elarite, Metida applies an effect to an ally, prioritizing Titans with the highest Attack. Whenever that affected ally deals damage, Metida lands an additional hit.

As a result, we have two different parts of Supreme Harmony operating inside the same composition. Araji gives us the Fire interaction, which brings healing, and the Elarite Titans give us the additional-hit interaction. On top of that, Metida still has Crystal Vortex controlling the centre of the battlefield. This is exactly why we find this team so interesting, because we’re beginning to see how Metida can connect different Elements rather than being forced into one single faction.

The Valdur Question Mark

There’s also a massive question mark hanging over this team, and that’s Valdur. We still don’t have the Elarite Summoner, so this is absolutely not us handing you a finished Elarite team. Rather, we’re experimenting with four pieces of a faction that still has another major piece coming.

When Valdur arrives, this composition may change completely. Araji might remain interesting, the complete Elarite team could become the obvious direction, or another interaction may appear that changes how we build everything. We simply don’t know yet, and that’s why we wouldn’t overreact to any current Elarite testing, either positively or negatively.

What we can say is that, right now, combining Araji’s frontal pressure and Fire interaction with four Elarite Titans creates a very interesting team to experiment with.

Team 3: Water (Sigurd, Orm, Hyperion, Tydus, Metida)

This third composition might actually be our favourite example of what Supreme Harmony can do. Water has always had one enormous strength: it can survive. With healing, protection and an extremely stable core, it’s capable of absorbing a lot of punishment.

However, anyone who has played Water extensively also knows the other side of that story. Sometimes everybody survives and nobody dies, so the battle keeps going and going. Suddenly, you’re not fighting the enemy team anymore; you’re fighting the timer.

Giving Water the Power to Finish Battles

This is where Metida gives Water something extremely interesting. For every surviving Water Titan, Supreme Harmony increases the Physical Attack of all allies, and in this composition we have four Water Titans beside her.

Sigurd gives us that frontline stability, while Hyperion brings healing and can still produce significant pressure through his ultimate. Tydus adds another layer of stability and support. Meanwhile, Orm fits extremely well into the Water composition and also works nicely beside Metida through the centre. Then Metida changes the offensive potential of everyone around her, and that’s the important part.

Metida doesn’t need to turn Water into Fire, nor does she need to destroy what makes Water good. We still want that sustain, that defensive stability and a team that’s difficult to break. What we’re doing is adding more offensive pressure to a composition that sometimes struggles to finish what it starts.

This is something we noticed clearly during testing. Some Water battles can take a very long time because the composition simply doesn’t create enough pressure to finish the opponent quickly. When Metida enters and Supreme Harmony begins increasing Physical Attack, though, that dynamic can change. Now the team isn’t simply surviving; it’s surviving while applying considerably more pressure.

Orm is particularly interesting here because he’s Water himself, so he benefits directly from the interaction while fighting alongside Metida. For that reason, this is one of those teams where we really recommend watching the battle instead of jumping immediately to the final statistics. Keep track of how quickly the opponent begins losing ground, whether a battle that previously dragged toward the timer starts ending earlier, and what happens while those four Water Titans remain alive and keep feeding Supreme Harmony. That’s the value we’re looking for.

Best Metida Teams Now: What to Look for in Your Own Tests

When we put all three teams together, we start getting a much clearer picture of Metida. With Earth, she accelerates a composition that already thrives on momentum. With our Elarite-heavy Araji composition, we’re combining Fire healing with the Elarite additional-hit mechanic while experimenting with a faction that isn’t even complete yet. Finally, with Water, Metida helps solve a completely different problem by bringing Physical Attack into a composition already capable of enormous sustain.

So that’s three teams and three completely different uses for the same Supertitan, which is exactly what makes Metida interesting. That’s why, when testing the Best Metida Teams Now, we don’t only ask how much damage she did; we ask what she changed.

  • Earth: did the whole team become noticeably faster?
  • Elarite + Araji: did Supreme Harmony sustain the team while the Elarite interaction created additional pressure?
  • Water: was there finally enough offensive power to finish a battle that previously might have gone toward the timer?

Remember, this is only the beginning. Valdur still hasn’t arrived and the Elarite faction still isn’t complete, so we’re definitely going to return to Metida when that happens and test everything again.

Until then, take these Best Metida Teams Now into your own training room and try them against different opponents, because no single composition is going to be perfect against everything. Also, if you’ve already discovered another Metida team that’s giving you great results, let us know. We want to hear what you’re testing as well.

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